![]() Skill ranks, weapon forging, support conversations, even class skills and class-change trees - pretty much everything other than actual grid-based tactical combat makes a reappearance here (except fishing, alas there’ll be no “Women want me and fish fear me” meme t-shirts for main character Shez). 1,000” genre, and Three Hopes is no different. In general, Nintendo IP-branded Musou games have successfully adapted the core conceits of the original IP to the “1 vs. In that sense, players who really enjoyed the social aspects of Three Houses will probably find Three Hopes a more engaging time than the original Fire Emblem Warriors. The player alternates between wandering the “camp” social space to interact with vendors, character-building activities, and party members, and choosing combat missions from a world map for the more traditional Musou murder sprees. Three Hopes takes that same slice-of-life structure and applies it to the core framework found in the first Fire Emblem Warriors game. Three Houses was really the culmination of that, with the dating sim-esque social downtime in the central hub of Garreg Mach between combat maps. ![]() Since Fire Emblem: Awakening, there’s been what I’d call a steady Persona-fication of Fire Emblem games, with a greater emphasis on support conversations and the social connections between characters. What I’m left asking myself after two decades of high-impact mook murder as a rotating series of one-person armies, though, is: “Is ‘fine’ enough anymore?” Three Hopes is a perfectly serviceable game. In my last review of a Musou game for Polygon, I said that I don’t really know how to talk to people about Musou games anymore, and I think that position holds true now. I’ve enjoyed my time with Three Hopes, don’t get me wrong - but it’s hard not to notice that the sense of wonder I felt playing DW3 two decades ago was missing as I worked through this latest title. I was just that excited.Īs I’ve played through Fire Emblem Warriors: Three Hopes, I keep reflecting back on how much those early Musou (“Warriors”) games gripped me. ![]() I had to go get it, rush home, and slam that baby into my PS2. Dynasty Warriors 3 had come out and completely blindsided me, a thing that was a little more plausible in the pre-eternal media-blitz game-marketing world of the early aughts. It was a cold and misty night in November of 2001 when I leapt up from my desk chair, grabbed my keys, and drove across Terre Haute, Indiana to get to the mall. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |