I mean, thankfully for us, they decided to go in a different direction, right? Diablo III was obviously going for a huge number of sales and they really succeeded in doing that, but we really wanted to stress character customization and sort of interesting builds and that kind of stuff. What did you guys think about Torchlight II and Diablo III? We did eventually have to raise some money and that kind of stuff, but we managed to keep control of the company so we're completely independent of any publishers or anything like that. I just had some savings and Chris had a bit of money from a previous job. But, you know, we've eventually sort of managed to do it. It's been six so far, so you know, it took a little bit longer than we thought. I think we can do it." And initially we thought-you know, naïveté-it was going to take about two and a half years. well, I was the one fresh out of university… we just decided one day: "Hey, there haven't been any action RPGs that we've liked for a long time. Jonathan Rogers: We're actually like a completely independent company. VG247: First off, I'm just a little curious about how Grinding Gear Games got started. VG247 had a chance to sit down with Jonathan Rogers, the lead programmer at Grinding Gear Games, to discuss the company's inception, Path of Exile's funding model, what's to come to Path of Exile post its open beta launch on January 23, and more. The company, independent of any publisher, isn't afraid of experimenting with a genre that's largely been locked into the same mechanics as Diablo II, which makes Path of Exile unique from the herd of Diablo clones. With registered accounts numbering in the hundreds of thousands, Grinding Gear has already garnered a large following. Now, six years later, their lovechild Path of Exile, is on the verge of open beta. Hailing from New Zealand, the developer's founders came together with the hopes of putting together the next great ARPG. Though they were both well-polished games, they left many Diablo II fans-who have long ached for a similar dark and gritty dungeon crawling action-RPG-in the dark.Įnter indie studio Grinding Gear Games. I personally prefer our game, obviously."ĭiablo III and Torchlight II both came and went in 2012. Diablo III didn't really deliver that for me, personally. "Diablo III was obviously going for a huge number of sales and they really succeeded in doing that, but we really wanted to stress character customization and sort of interesting builds and that kind of stuff. Catherine Cai quizzes lead programmer Jonathan Rogers in LA. You can find out all the latest news by visiting our E3 2023 hub, or you can catch up with our round-up posts of everything that was announced at Summer Game Fest, the Xbox Games Showcase, the PC Gaming Show, Day Of The Devs, and our top highlights from the Wholesome Direct.Grinding Gear's action-RPG Path of Exile enters open beta next week, taking the impressive-looking Diablo-alike into the real world. NotE3 and Summer Game Fest 2023 is over for another year. I suspect Path Of Exile 2 will give it some proper competition once both are in their endless live service phase, and there'll be more to know about it after this year's Exilecon, which runs July 28th-29th. Obviously the new action-RPG hotness is Diablo 4, which has been hugely successful. Late last year they released one inspired by The Binding Of Isaac, for example. While Path Of Exile 2 was announced a long while ago, Grinding Gear Games have continued to release major expansions every season for Path Of Exile 1, each of one adds substantial new modes or remixes the endgame. It'll be set 20 years after the original story. Like its predecessor, Path Of Exile 2 is a free-to-play action-RPG. Here's the video, shown during Summer Games Fest: Now there's a new trailer below with a promise of more details to come on July 28th. Path Of Exile 2 was announced back in 2019, but we haven't heard anything more about it in years other than that it was still in development.
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